Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools
Authors:
Article info
2018-10-06
2019-04-04
2147 - 2182
Keywords
- academic achievement
- Creative Thinking
- science.
- Educational Computer Based Designed Games
- The 5th Basic Grade
Abstract
This study aimed at identifying the effectiveness of Educational Computer Gameson the academic achievement and creative thinking in science for the 5th Basic elementry students at UNRWA schools. To answer the questions of this study a Quasi-experimental design was used. The sample consistined of (80) students from the fifth grade. The study was conducted in the second semester of the year (2016/2017). The sample was distributed into two groups: experimental group and control group. Two tools were used for data collection: the achievement test and a test of the students creative thinking skills. The tools were verified in terms of realability and validity. The hypothesis were tested at significancy level (α = 0.05) using two way ANCOVA. The results showed that there were statistically significantdifferences between the achievement of the experimental group and the control group due to teaching method in favor of the experimental group. Also there were no significant differences due to gender . Also there were statistically significant differences due to interaction between the method of teaching gender in favor of the experimental group. There were no significant differences between students creative thinking due to teachingmethod while there were significant differences in creative thinking due to gender in favor of female students.
Ramdan, M., & Marei, S. (2020). Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools. An-Najah University Journal for Research - B (Humanities), 34(12), 2147–2182. https://doi.org/10.35552/0247-034-012-002
[1]M. Ramdan and S. Marei, “Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools,” An-Najah University Journal for Research - B (Humanities), vol. 34, no. 12, pp. 2147–2182, Dec. 2020, doi: 10.35552/0247-034-012-002.
Ramdan, Mahmoud, and Suzan Marei. “Effectiveness of Using Educational Computer Games on the Fifth Grade Students’ Achievement and Creative Thinking in Science in the UNRWA Schools.” An-Najah University Journal for Research - B (Humanities), vol. 34, no. 12, Dec. 2020, pp. 2147–82. Crossref, https://doi.org/10.35552/0247-034-012-002.
1.Ramdan M, Marei S. Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools. An-Najah University Journal for Research - B (Humanities) [Internet]. 2020 Dec;34(12):2147–82. Available from: http://dx.doi.org/10.35552/0247-034-012-002
Ramdan, Mahmoud, and Suzan Marei. “Effectiveness of Using Educational Computer Games on the Fifth Grade Students’ Achievement and Creative Thinking in Science in the UNRWA Schools.” An-Najah University Journal for Research - B (Humanities) 34, no. 12 (December 2020): 2147–82. https://doi.org/10.35552/0247-034-012-002.
فاعلية استخدام الألعاب التربويةالحاسوبيةعلى التحصيل الأكاديمي والتفكير الإبداعي في العلوم لدى طلبة الصف الخامس الأساسي في مدارس وكالة الغوث الدولية
المؤلفون:
معلومات المقال
2018-10-06
2019-04-04
2147 - 2182
الكلمات الإفتتاحية
- academic achievement
- Creative Thinking
- science.
- Educational Computer Based Designed Games
- The 5th Basic Grade
الملخص
هدفت الدراسة إلى التعرف على فاعلية استخدام الألعاب التربوية المصممة حاسوبياً في التحصيل الأكاديمي والتفكير الإبداعي في العلوم لدى طلبة الصف الخامس في مدارس وكالة الغوث الدولية. اتبع تصميم شبه تجريبي، وتكونت العينة من (80) من طلبة الصف الخامس الأساسي في مدرستين تابعتين لوكالة الغوث الدولية في الفصل الثاني من العام الدراسي 2016/2017. وزع أفراد الدراسة إلى مجموعتين تجريبية، وأخرى ضابطة. تم جمع البيانات باستخدام أداتين للدراسة هما: اختبار تحصيلي، ومقياس لمهارات التفكير الإبداعي لدى الطلبة بعد التأكد من الصدق والثبات وتمييز الفقرات. فحصت الفرضيات عند مستوى دلالة (α=0.05) باستخدام تحليل التباين الثنائي (Two Way ANCOVA) حيث أظهرت النتائج وجود فروق ذات دلالة إحصائية بين متوسطي تحصيل طلبة المجموعتين يعزى لطريقة التدريس لصالح المجموعة التجريبيةً. فيما أشارت النتائج إلى عدم وجود فروق في التحصيل تعزى لمتغير الجنس؛ بينما وجد فاعلية للتفاعل بين طريقة التدريس وجنسالطلبة لصالح المجموعة التجريبية. كما أظهرت النتائج عدم وجود فروق ذات دلالة إحصائية بين متوسطي المجموعتين التجريبية والضابطة في مهارات التفكير الإبداعي تعزى إلى طريقة التدريس. بينما أشارت النتائج إلى وجود فرق ذو دلالة إحصائية في مهارات التكير الإبداعي يعزى لمتغير الجنس لصالح الطالبات في المجموعة التجريبية؛ في حين لم يكن هناك فاعلية في مهارات التفكير الإبداعي يعزى للتفاعل بين طريقة التدريس الجنس.
Ramdan, M., & Marei, S. (2020). Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools. An-Najah University Journal for Research - B (Humanities), 34(12), 2147–2182. https://doi.org/10.35552/0247-034-012-002
[1]M. Ramdan and S. Marei, “Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools,” An-Najah University Journal for Research - B (Humanities), vol. 34, no. 12, pp. 2147–2182, Dec. 2020, doi: 10.35552/0247-034-012-002.
Ramdan, Mahmoud, and Suzan Marei. “Effectiveness of Using Educational Computer Games on the Fifth Grade Students’ Achievement and Creative Thinking in Science in the UNRWA Schools.” An-Najah University Journal for Research - B (Humanities), vol. 34, no. 12, Dec. 2020, pp. 2147–82. Crossref, https://doi.org/10.35552/0247-034-012-002.
1.Ramdan M, Marei S. Effectiveness of using educational computer games on the fifth grade students’ achievement and creative thinking in science in the UNRWA schools. An-Najah University Journal for Research - B (Humanities) [Internet]. 2020 Dec;34(12):2147–82. Available from: http://dx.doi.org/10.35552/0247-034-012-002
Ramdan, Mahmoud, and Suzan Marei. “Effectiveness of Using Educational Computer Games on the Fifth Grade Students’ Achievement and Creative Thinking in Science in the UNRWA Schools.” An-Najah University Journal for Research - B (Humanities) 34, no. 12 (December 2020): 2147–82. https://doi.org/10.35552/0247-034-012-002.
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